Tally

Tally recording wins and loses, from games recorded on blog, since september 2014 and from certain memory over the last 3 years. (Beyond 3 years I just dont remember any games out of a 5 year history) of course its not ALL of my games but as much stunning victories and crushing defeats as I care to remember.

pVyros, W11 -L4 -. Assassin 10.
eVyros, W4 - L5. Assassin 3.
Rahn, W8 -L8. Assassin 6.
Garyth, W11 - L3-. Assassin 7.
Ravyn, W9 - L3-. Assassin 9.
Kaelyssa, W9 - L4- Assassin 6.
Ossyan, W13-L10-. Assassin 6.
Issyria,W15 - L1-. Assassin 9.
Thyron, W1 - L0 Assassin 1.
Showing posts with label Elara. Show all posts
Showing posts with label Elara. Show all posts

Thursday, August 14, 2014

Garyth vs Cygnar, Siege. Battle report.


Cygnar vs Retribution

Quick Battle Report

Garyth vs Siege

50 points


Deployment
  I was actually pretty terrified of what I thought siege could do and generally imagined this as a terrible match up for me


Ret first turn
 Discordia advances and imprints, standing close enough for the Sentinels to come up and benefit from the imprint.

Dalia full advances and casts Haunting Melody, Skarath runs and riles for 1.

Garyth advances and puts Mirage on the Sentinels.

Elara casts Battle Charged

Cygnar first turn
 His entire army advances. I dont really know siege as much as I dont really know Cygnar.

Journeyman Defenders Wards the Trenchers.

Trenchers at the vanguard combine and kill 2 Battle mages between 6 of them. Other shots made at the Battle Mages behind cover miss.

One of the jacks shoots Discordia for some damage.

Ret second turn








Activation order.

  •  Garyth upkeeps Mirage
  • Mirage.
  • Dahlia leeches and upkeeps
  • Elara gives black Griffon 1 focus and green Griffon 2 focus.

The best way to deal with a gun line is by jamming it.

  1. Sylys gives Garyth Arcane Secrets.
  2. Garyth advances to the wall. I was actually pretty terrified of what I thought siege could do and generally imagined this as a terrible match up for me. This is why I didn't rush out and feat sooner but let Eyriss run interference.  Casts Death Sentence on the trenchers and shoots 2 with his hand guns.
  3. Arcanist gives Discordia 1 focus.
  4. Discordia advances, Imprints and then sprays down about 4 using Death Sentence to ensure accuracy.
  5. Skarath advances and sprays down 3 Trenchers, boosting to hit.
  6. Dahlia runs behind the objective
  7. Green Griffon imprints for +2 spd and runs to engage the group of Gun Mages and some Black 13th
  8. Artificer advances and gives Black Griffon a Focus.
  9. Black Griffon runs and engages Jacks and more Swans.
  10. Battle Mages advance and kill a Trencher each.
  11. Magister kills another.
  12. Sentinels get a run charge, 2 hit the front line and kill 2 more Trenchers while the rest huddle around Discordia.
  13. eEyriss runs through the gap that is now created, she positions in a spot which gives Technological Interference with all of his Jacks.
Cygnar second turn.



What he couldn't do.


  • Give focus to his jacks

What he did do.

  • Kill a large chunk of sentinels with Ground Pounder
  • Shoot at Discordia
  • Shoot at Skarath
  • Engage in melee combat with the Griffons.
  • Charge his Journeyman at a Griffon
  • Some shooting into combat 
  • Knocked black Griffon down.

What he didn't do but I thought he could or should have.

  • Kill Eyriss, either by dropping a ground pounder on her or using the Black 13th
  • Use Black Penny, with anything
  • Achieve anything useful in general.

Retribution turn 3

 Vengance, Vengence, Vengeance. 


  • Skarath frenzies and charges and crit consumes the last remaining Trencher
  • The green Griffon with 3 focus kills the Journeyman Warcaster
  • Sentinels sweep up the flank killing the jack.
  • Sylys activated and gave Garyth sexy whispers
  • Garyth death sentenced the mechanics and shot a couple.
  • Discordia sprays down a handful of the mechanic goblin things. (they looked menacing)


Cygnar turn 3

 What he couldn't do

  • Give focus to his one remaining jack
  • Achieve anything without disengaging his Gun Mages
  • Use his light jack because the Journeyman died

What he did do

  • Ground pounded more Sentinels to dust.
  • Shot the Griffon with push back rounds out of combat and down the table.
  • Repaired his jack.
  • Left his caster far enough away that Garyth cant charge him.

 What he didn't do

  • He still didn't kill Eyriss
  • He didn't feat (not that he might have had any reason to at this point)


Retribution turn 4

 3 control points for Retribution.

What Garyth has been afraid of all this time.


I don't really know what siege does but I had a suspicion if he feated and hit Garyth with a Ground Pounder or something like it he was dead, very likely dead.
I probably could have gone for the kill but.
  1. Its good practice to score scenario points
  2. I didn't want to make it look like it was so easy
  3. I was genuinely concerned about cracking armor 17 even with 4 pow10s and 2 pow 12s
  •  Skarath Charges and engages more Gun Mages
  • Green Griffon does the same.
  • Battle Mages charge the Objective and fail to destroy it
  • Garyth charges the objective and finishes it off.
  • Sentinels and black Griffon mop up in center.


Cygnar turn 4


  •  Gun mages get up and try to melee with Skarath
  • Darius stands up and makes his attack hitting Discordia

 First lesson in the assassination game.

  1. Knock them down, if you have any way of doing it then use it. 


Ret turn 5


 I could have given Discordia 2 and made sure he knocked Siege to the ground but I didn't.

Garyth charging has 8 melee attacks, at mat 8 and arcane assassin you would think this is a sure thing.

Its not.

Garyth charged Siege, hit with first attack rolled below 6 damage on 4 dice.

Miss.

Miss.

Miss.

Miss.

Miss.

Hit and some damage leaving him on 5 boxes

Hit and killed


 The dice gods saw fit to remind me in the first lesson of assassination and let me kill Siege with only my final 2 attacks.

 Retribution win on assassination and 4 control points.

 


Tuesday, August 12, 2014

Garyth vs Circle, Kromac. 35 points



Circle vs Retribution

Quick Battle Report

Garyth vs Kromac

35 Points

First turn Circle

Retribution                                                  

Garyth                                                              
Discordia                                                              
Sylys                                                                 
Sentinels with UA                                                  
Arcanist                                                               
Arcanist                                                               
Magister
Elara
Griffon
Griffon
eEyriss

Circle

Kromac
Ghettorix
Pureblood
Winter Argus
Shifting stones and UA
Skinwalkers and UA
First turn Retribution
 Ret advances into position to be able to strike next turn without taking massive casualties.

Mirage goes on to the Sentinels.


Circle turn 2
Kromac advances and throws out a rift which deviates into a pretty useless place.

Wild aggression goes on to Ghettorix

Pureblood warps spell ward and advances. It sprays down a Sentinel

Winter Argus advances on the flank and with 2 sprays boosting to hit, kills 2 Sentinels.

Ghettorx advances into a threatening position, just a little bit too close.
 
Retribution turn 2
Assessing the situation it was time to seize the opportunity my opponent created. Because Garyths main use of his feat against this list is limiting his teleportation and placement potential I needed to use the feat in a way that I could jam him up or slow him down.

Since my opponent had placed his entire army relatively close it was the perfect time to take advantage of his over aggressive positioning.

Mirage and Vengeance put the Sentinels into position to charge Ghettorix.

The Griffon on the left side of the right flank takes 2 focus.

Discordia gets 2 focus.

The Sentinels charge and leave Ghettorix on 4 hit points.


Eyriss shoots off Invoiable Resolve from the back Skinwalker.

Elara and the other Griffon kill the Skinwalker engaging the left hand side Griffon.

The Griffon imprints for speed and charges, finishing off Ghettorix.

Gayrth charges the Pureblood landing short as he knew he would and feats.

Discordia advances and puts a spray down just failing to kill a shifting stone and putting 9 damage on to Kromac which he transfers to the Winter Argus.

 With Garyths feat up the Circle player cannot use his shifting stones, cast spells or even leap with Kromac.

Circle player plans to simply kill the Griffon and deliver Pureblood to face.


Circle turn 3

Plan fails.


Somehow Kromac with feat couldn't kill the Griffon. I say somehow but I remember playing with Kromac back in the day and I remember him always failing to kill things and generally fail to achieve what I expected him to be able achieve.

Winter Argus tries to clear out the Magister to no avail. Actually I suspect he used it on the Griffon too but his dice must have been so horribly bad if that was the case.

Pureblood ends up having to kill the Griffon its damn self.

Skinwalkers also fail to kill Elara. Good turn for Ret.

Retribution turn 3

The Magister goes first and executes an unlikely combo smite, slamming the Pureblood over Kromac.

Garyth charges a knocked down Kromac and dispatches him.

Saturday, July 19, 2014

Batrep Garyth vs Absylonia 50 points


Back at what must be what is called a FLGS. 


Had 3 games that afternoon. Now a week ago so exact details may be muddled, however no more than they usually are I'm sure.

Idle shitーchat.


After my 2 games with Issyria I needed to change things up, I find her a horribly limiting caster to play with.

Playing with Issyria is like being held captive in a straight jacket and tied to chair while a james bond villan wails on your nuts through a hole in said chair with a pillowcase full of rocks. Despite the efforts of all of your flailing and requests to scratch delicate itches in the face of adversity, you can't achieve anything. You are waiting for that one chance where your captor isn't paying attention to deliver an exceptionally devastating head butt in the hopes that this will give you enough time to escape.

In other words I find playing with her a painful and maddening struggle entwined with a plan to win in one maneuver, which if fails ends up all Casino Royale.

Anyway if casters were scenarios then Garyth is. A fine cigar, a fine cigar with a fine whisky with a fine shoulder rub from your super fine partner who is praising you after your excellent game of DOTA, wherein you sat in the forest farming for 40 minutes and then stomped face gratuitously without any skill or effort because your motherfucking AntimaGereth.


The lists.


Legion.

Absylonia.
Scythean.
Proteus.
Angelius.
Some Shredders. 4?
Blighted Ogrun Warspears and the UA.
Shepards.
Maybe one of those fury sucking succubus exploding things.
One of those dog thing light war beasts.

Retribution.

Motherfucking AntimaGereth.
Dahlia "Silencer" Hallyr & Skarath.
Elara Tyrio of the Third Chamber.
Sylys "giv me mana" Wyshnalyr of the light, of the light.
Aiyanna & Holt.
Full Infiltrators with 3yriss.
Battle Mages.
2 Arcanist
Artificer
2 Griffons on Elara
Chimera on Gareth.
Magister.



I go first.
Garyth calls mid lane, Elara top and Dahlia bottom.
Infiltrators run forward and spread out, preparing for the worst.
Elara sends her Griffons through the forest which 3yriss is lurking in.

Looking at the tables now I would say I had the terrain heavily in my favor. But then he is playing Legion so whatever.

Dahlia has Haunting Melody up.
Mirage is on the Infiltrators
Elara has battle charged set.

Reading the table correctly, my opponent sees my only heavy on the far flank, so he runs his beasts forward not fearing what my multitude of power 11 and 12s can do.
Forced evolution goes on the Angelius and, Carnage? Goes on to the Scythean. Proteus hangs back behind the ruins and tries to tentacle an Infiltrator.

I couldn't physically get more than 4 Infiltrators on the Angelius, which was my primary target.
Come to think of it I don't know why it was my primary target but it was.
Order of activation was something like this.
Chimera takes no focus but apparitions. 
Infiltrators also apparition with Mirage paid for by Sylys.
Sylys activates and whispers sweet nothings to Gareth.
Gareth activates, boosts a death sentence at the Angelius.
Shoots it twice for good measure.
Aiyanna and Holt activate, Aiyanna kisses the Ogrun and Holt shoots one in a fit of jealousy.
Infiltrators activate, thanks to 3yriss fearless leadership, from behind in the bush. They charge the beasts, only 4 make it on to the Angelius.
Despite only 4 Infiltrators charging the Angelius they kill it. However the 5 on the Scythean don't quite finish it off. That's ok I have Griffons. 
Arcanist activate and concentrated power the Griffons who have a focus each from Elara.
With Scythean on about 5 boxes this should be easy. 
First Griffon charges and whiffs. Second Griffons charges hits and whiffs damage.
Dahlia sings her Haunting Melody and runs towards the Ogrun. Skarath sprays over 3, kills the UA and tries to tag Absylonia behind them but misses. 
Battle Mages activate, one walks into engagement with the Scythean and with a well placed Force bolt puts it on one box. The rest pepper the Ogrun.

What really happened is Garyth called a gank on mid lane and with Elaras and Sylys' help and put their carry down. Then he buggered off to the Jungle and left the creeps to push with Sylys. Dahlia farmed.

This turn I forget his activation order.
But I do know Absylonia feats and saves the Scythean.
2 Shredders go rabid but actually fail to kill anything.
The Scythean wrecks one Griffon messes the other up and ruins a bunch of Infiltrators.
Proteus and the dog didn't manage to achieve much.
The Ogrun could not assault or charge thanks to Dahlia, so walk into combat.
Absylonia also put down a no focus aoe on the Griffons. The Ogrun mostly missed all their attacks, the only real hurt was put on by the Scythean.


On left scenario the Magister combo smites one shredder into the other, Killing the target.
So it's been about 40 minutes. Garyth is happily camping in the forest, keeping Mirage up.

The Infiltrators kill the Scythean and put some hurt on Proteus and kill the succubus thing. 

The left zone is cleared so Garyth can dominate. 

Aiyanna keeps flirting with the Ogrun and Holt keeps killing them, Skarath picks off a few. The Battle Mages get together and push what is still alive in the zone, out of the zone. I score 2.

Time is pressed so we forget the last photo. Absylonia can't get away from the Infiltrators and stay out of the kill box, so does a ballsy move. He hopes he will clear the zone and dominate it, but fails and Absylonia is left sitting in the zone. The Strike Force Mirage, Garyth death sentences Absylonia and puts on a couple shots and then the Infiltrators finish her off.

GG. 

Friday, July 26, 2013

Garyth & Elara & Dahlia Hallyr vs Xerxis! 50 points

Garyth \g(a)-ry-th/
   As a boy's name is a variant of Gareth (Welsh) and Garrett, and the meaning of Garyth is "gentle".
Not gonna lie. Looking at that armor stack from Garyths side of the table was intimidating to say the least. Sentinels were needing to one shot anything in order to get any value out of them.
Reaching Xerxis for an assassination would not be easy, and as for those beasts... whatever.


Garryth, Blade of Retribution
Phoenix
Dawnguard Sentinels (Leader and 9 Grunts)
Dawnguard Sentinel Officer & Standard
House Shyeel Battle Mages (Leader and 5 Grunts)
Arcanist
Arcanist
Dahlia Hallyr & Skarath
Elara
Sphinx
House Shyeel Artificer
House Shyeel Magister
Narn, Mage Hunter of Ios

Xerxis
More brick than a brick shit house.

Incindiarii are one of the worst designs in the game. Lets take a unit and make it so missing is  better than hitting by making its main strength in a continuous effect. Which by the way is horribly imbalanced because if it falls on your Warcaster he will die a slow painful death, but if it lands on your Warlock it means she can LITERALLY run hot for the rest of the game because she has a bonus damage transfer at the start of each turn.

So the cunning wall of Acuraii or Cetratii or whatever they were means I completely didnt see the dickheads with Roman candles standing behind them like a group of adolescent youths with a complete disregard for fire safety warnings and common sense.

I was starting to think I was the Australian as shit around me was bursting into flames.


Because he killed a Sentinel with a direct attack it triggered vengeance.  Sphinx shot a Incindearii.

3 Sentinels charged the Bronzeback and did a fair chunk of damage, 4 more charged the Gladiator and left it on about 7 boxes. Seriously L2P that was terrible I don't know why they didn't all charge the same target.

Skarath laid down an aimed spray accross the side of the house and killed a couple Incindearii and put a little damage on the others. The Pheonix, Garyth and the one remaining sentinel completely failed to kill the Cetratii. Dahlia upkept haunting melody and went and made herself a nuisance.

Xerxis sits behind the house and feats. The Heavies smash my Sentinels into little bits . The Cetrati walk in on to the Pheonix, two connect but leave it functional. 2 More kill my Artificer and the Acuraii on the flank chop up most of my Battle mages. The Sphinx takes a little damage but is also fully functional.
Haunting melody stops him from going into shield wall or charging during his feat turn.


Skarath frenzies on to a Cetratii killing it. Dahlia dances around on the zone in front of his beasts. The magister Combo Smites a Cetratii but misses. The Pheonix kills one and misses the other 2 times, sets it on fire and leave it on one box. The Sphinx takes 3 focus and kills the 2 engaging Acuraii. 
Elara for some mad reason decided that charging one of the two remaining Cetratii was a sure thing and went up and did like 3 damage to one with 2 focus used.

Narn however who I pretty much completely forgot about, woke up, charged the 2 Remaining Cetratii killed them both then wandered off to hang out all Solid Snake like on the side of a house.


Garyth as the text indicates, made a tactical withdrawal towards his table edge. The last remaining battle mage mustered its courage after watching its friends get  stabbed, beaten and  burnt to death and stands around in the zone.

Garyth could feel the shit storm was just about ready to engulf him but he made peace with Lacyr and dedicated his final moments to Scyrah. Probably walked out of the killbox but we were not using the artifice.

So MAT 5 Titan comes up and.. yea lol mat 5 haha. It leaves the Phoenix on 5 boxes, lol. Elara gets engaged by an Acuraii so the Sphinx Counter Charges in and kills it, but then the Incendiarii combine and kill her, making the Sphinx! inert.
My Phoenix dies to fire.... ..... ... .. .

Skarath turns around finishes off the titan and the remaining Cetratii while Dahlia sits around inside the zone. The Bronzeback wanders off to the far corner to kill the lone Sentinel flag bearer who is standing around being a dork.

The Battle mage who rallied turns around and pops the Acuraii out of the zone and kills it. What a hero.

Paingivers start lining up around Dahlia so Xerxis can combo smite them over her to put damage on her and start killing her. It was at this point I felt like I was doing something wrong because she felt to be horribly overpowered, so I checked the rules again.

Haunting Melody: Look at my snake, my snake is amazing. Trololol hahahaha your all useless.

On closer inspection... Yes Haunting Melody is amazing.



Skarath dies to the Gladiator, Xerxis slams a paingiver or whatever it is over Dahlia who sits on about 4 boxes now. The least disturbance rule puts her just out of the zone so he can dominate it.

It took Xerxis killing 2 of his own support pieces to collateral slam Dahlia to death. She stopped him scoring for about 4 turns tho so totally worth it, also meant his Bronzeback couldn't leave the zone. Amazing.

The one remaining Battle Mage uses beat back to push the Guy Who Yells At People To Stand Up into a position that Garyth could walk around and kill all 4 of the models. Then the next turn the Gladiator kills my objective and nets him another point. Garyth sits in the zone scores a point and shoots the enemy objective for 8 damage.
The Gladiator then slams into the SPhinx to get into the zone so I don't win at the end of his turn, it doesn't go far enough to contact Garyth, with Dahilia dead Xerxis can leave his zone while the Bronzeback had to stay back and kill an Arcanist I ran into the zone.

The battle mage connects with both fists on the Gladiator but cant push it ouf of the zone, so we start some Temporal Warp warmachine. I go with shooting the objective and kill it netting me 5th point and the win.

But then we go back and I charge Xerxis to see if Garyth can do it. He can apparently, in 2 attacks.

People talk about the "water style" play of Retribution and when looking into the Onomastics of Garyth I'm starting to get a clue about a better play style for him. Either that or....


TROLOLOL HAUNTING MELODY BITCHEZ


Thursday, July 18, 2013

Ravyn vs Sturges 50 pts Battle rep

Elaras gig is up. Sturges the not so dead bowls down into town, where Ravyn and the young Elara are mulling around, thinking of something to do with the excess Manticore sitting about, Ravyn grins and Elara pouts.
 Enter the Cygnarian cut throat of a Warcaster, seeing a good fight, the gambler in him did wholly muster.
Hood concealing steely eyes, Sturges wagers a bet on lives. To which the elven women are easy to accept. But at the price of failure the cost of confidence is paid with debt, as the deft and still skillful  Sturges collects the bounty on Elara's head.

Ravyn, Eternal Light
Manticore
Manticore
Dawnguard Invictors (Leader and 9 Grunts)
Dawnguard Invictor Officer & Standard
Souless
Lady Aiyana & Master Holt
Arcanist
Arcanist
Artificer
Heavy Rifle Team
Heavy Rifle Team

Eiryss, Mage Hunter of Ios
Elara
Manticore




Phoenix proxy for the third Manticore.

Sturges
Runewood
Storm Smith
Gun Mages
Marshaled jack (aoe knock down gun)
 Storm nouns
Stormwall



Early casualties
 So by the second turn he sniped the Stormwall, didnt know about this. It sauntered up and shoot Elara right in the face. I was worried about the threat of the Gun Mages if I was really being careful I would have had Elara with the Artificer sitting behind the wall. But I didnt.
The HRT's were a bad choice over all but I wanted to try them, the draw back was I tried to protect them and tried to use the scenario to take advantage of them. If they were not there then Elara would have definitely had more cover, that and not thinking about his threat lost her early.
Gun Mages rolled up high, hitting Eyriss (who missed them) on the first roll of 9 and killing her outright. The others dropped a gunner each from the rifle teams. Not the best start for me, great for him.


Ravyn feats and fails. One point for objective one point from Arcanist on flag.
 Analyzing the weight of fire I could put down and not being aware that the Stormnouns did have arc shield on them Ravyns feat turn was lack luster. Aiyanna kissed the objective and Holt put 9 damage on it, but it took 3 more Invictors to finish it off. The other Invictors worked on the Stormnouns and did poorly due to an un marked Arcane Shield which I thought was on the Stormwall. First Manticore fires 3 times and nets 0 kills, the other nets 2 out of 3 shots. One Invictor didn't fire and advanced to the inert Manticore along with the Arcanist as we were not sure if once it was re activated the Jack Marshals could Marhsal it or if they had to activate it themselves.
Ravyn herself and the HRT in front of her fail to produce any kills, and the HRT to her left kills one and swift hunters to fill the gap. A foolish move for if the Marshaled Cygnarian jack had hit they would have all been knocked down.
 In that respect I got lucky.

Stormwall scores a point, the Stormnouns get another by killing my objective
 Runewood comes up and shoots off the Arcanist. The 2 Stormnouns take out the objective while his Jack misses its shot. The Gun Mages push back my Manticore with a few shots while the Storm Caller disrupts it. On the other side the Storm Pod goes down and zaps out Holt, then the Stormwall shoots Aiyana in the face.

Its about to all go bad.
 Seeing that extracting revenge for Elara is quite likely out of the question Ravyn retreats from the Gun Mages, if I was feeling more ballsy she may have just run in and engaged them, but that jack was giving me the heeby geebys.  Ravyn drops back and puts snipe on the HRT which rolls and does 0 damage. The disrupted Manticore shoots and nets 0 damage.
2 Invictors only are in range of Stormwall and combine for... 4 damage.
The Marshaled Manticore Charges and puts on 14 damage. The other Manticore gets Concentrated power and Charges with D+1 and nets a total of 19 damage over 3 attacks. Two of the other invictors shot at Runewood with dice for damage and leave him on one box.
I curse ceaselessly and hope the one wrecked arm I gave the Storm Wall will cut me a break from his amazing die rolls. My Artificer fails to connect with both attacks against his Stormnouns
Sturges Feats masterfully and nets 3 points to win.
So Sturges charges the Manticore he can see. He chain attack flashes to the far side of it and feats, it pulls the far Manticore away from contesting. It pulls in the Arcanist and 2 Invictors and this lets him net the kills and feed the focus to the Stormwall. He then goes on to wreck one Manticore and mess up the other with some amazing dice rolls before teleporting to the objective.
The Stormwall has no issue killing a half dead Manticore with 3 focus and the Stormnouns take out the Artificer easily.

Defeat! Cygnar: 5, Retribution: 2.

Thats game, I didnt quite expect it to go like that. One turn of below average rolling followed up by Sturges super awesome damage and movement took me by surprise. The HRT's really didnt perform and I was left at the end of the game wondering if I really should have taken either Strike Force or if 3 Manticores was just a bad gimmick.
My opponent professed that the covering fires were a pain and they put hurt on his Colossal but I was still skeptical. I felt like I needed more punch. However the fact of the matter is in most cases if they have a Colossal/Gargantuan I will likely run Ossyan or Kaelyssa, OR Ravyn with Strike Force for the assassination potential.
I think I can try it again, the three Manticore that is, not the HRT's and maybe drop the Invictors for MHSF and fitting in a Destor thane and some other bits. Maybe an AFG...

Sunday, July 14, 2013

Rahn & Elara vs Xerxis tier brick 50points




Finishing off my day of Elara championing I whipped her out with the Rahn list and her very own arc node to see if I could make use of Convection through feat or even help with an assassination.

Adeptis Rahn Shyeel
Aspis
Hypnos
Sylys Wyshnalyr
Dawnguard Sentinels (Leader and 9 Grunts)
Dawnguard Sentinel Officer & Standard
Soulless Escort
House Shyeel Battle Mages (Leader and 5 Grunts)
Arcanist
Arcanist
House Shyeel Artificer
House Shyeel Magister
Mage Hunter Assassin
Mage Hunter Assassin
Elara
Phoenix


Xerxis
Bricks & Mortar
Catapults
Titans
Guy who yells at people to stand up, again.


The silver model behind Rahn is Sylys
 Early on the catapults start firing at my Mage Hunters, after the first turn Rahn puts Force Field up and direct all incoming blasts to the Artificers front desk.

Missing picture again, Skorne shield walled and walked into the zone.


Rahns mesmerizing feat.
 Between this pic above and the one below Rahn feats and with Sylys Tk's the Bronzeback out of the zone facing it backwards. The Artificer zots one of the Cetrati that are in a three man shield wall and uses the Magno Blast to push the other 2 out of the zone and the Magister Force Bolts the Titan closer to him hoping the Phoenix will be in range.

There he is!
 Xerxis has Inhospitibal ground up so the Sentinels wreck the Objective. The Arcanist feeds the Phoenix a Focus and Elara Convections one of the previously pushed Cetrati to give the Phoenix another Focus.  The Phoenix now charges the Titan who was brought closer by the Magister but is ever so slightly out of range and fails its charge. A mage Hunter Assassin however charges it and puts on 14 points of damage.

On the left Flank the Battle Mages take out 2 Cetrati.

 Clearing the zone and taking the Objective nets me 3 points.

ITS NOT TIBERION
 So Xerxis feats and his army advances. Starting from the left of the image the Cetrati advance with the Guy Who Yells At People To Stand Up and they kill half of the Battle Mages. One Cetrati shoots for my Artificer so I Shield Guard it with the Asps and he pulls the Aspis in and kicks it for a good chunk of damage.
The Titan gets Train Wreck and train wrecks through my sentinels. His other Proxy thing that's not tiberion misses my Phoenix an unbelievable amount of times and only takes out its shield boxes.


Time for Rahn to shine.

 So he has re contested the zone with 4 miniatures. The Mage Hunter Assassins, one charges and the other walks over and between them they finish off the Titan. The Sentinels Charge over its corpse and kill the Cetrati and the Pain Giver in the zone and Rahn uses Telekinesis to push the Titan out and Dominates again for 5 points total

Victory

I almost got to try what I wanted with Elara but I screwed up with the Phoenix, like I have done in a  few games with my placement and I didn't make the most of it. None the less she still did something and has seemed to prove quite easily that she will run one jack with a decent gun with very little trouble, or without much to worry about.

When I first saw Elara I thought of something like a cross between
A hot babe with an answer to everything

And

A guy who hates magic and dual wields horribly improbable blades.

Whereas the popular opinion was something like this



Thankfully there is also the forum community opinion of "When life gives you Lemons..."
To which I respond
Jam them in their eyes and make some sweet Thai Lemon and Crab Salad that hates all magic, is hot and has an answer for everything.

You'd eat that.


Garyth & Elara vs pSkarre 43 points (wtf?ikr!)

43 points yo

Garryth, Blade of Retribution

Discordia
Dawnguard Sentinels (Leader and 9 Grunts)
Dawnguard Sentinel Officer & Standard
Soulless Escort
Arcanist
Arcanist
Dahlia Hallyr & Skarath
Dawnguard Scyir
House Shyeel Magister
Elara
Griffon
Griffon

pSkarre
Crab Jack
Some Other Jack
Banes
Mech Thralls
Necro surgeon
possible other necro nouns.

Looks like I played without my souless, oopsies. Note the Invictor UA as Scyir proxy.
 We ran at each other screaming with our dicks in the wind. Well more like he ran/floated at me wailing with his bones in the wind and I kinda just nudged forward and girded my loins.



 Missing the pic the turn he feated. Everything walks into one of the 2 zones and gets Skarres feat. Hurray, screw this game seriously what an OP feat.

Skarath comes in from the flank after passing its Threshold check, Discordia assists with her spray.
 The Sentinels charge in, combined with Skarath's spray and Discordia's spray and remove a good chunk of the Banes and Knights, my biggest concern. Elara and the Griffons + Scyir mess about with the Mechas on the other side, Charging the Brutes to take them out early. Garyth positions up to feat so Skarre's Jacks cant retaliate on Discordia.

Remaining thralls kill most of the sentinels with some great work from his Crab Jack. Elara counter charges a Mech
 He repositions to cover Skarre with his mat8 JackOfDoom and the Crab jack pulls my sentinels apart, leaving me with 2 plus the standard. The Mech thralls start working away on my Griffons and missing Elara and the Scyir and the Magister, who are busy failing at life. The Necro baby maker thing in the back is crapping out more thralls every second.

More sprays from Discordia and Skarath clear the zone and take the objective while putting some hurt on both jacks.
 The Sentinels mop up after the sprays and Garyth goes and hides behind the bush to get 3 points from Objective destruction and Zone domination.

Damage control! Initiate Trample mode!
 Skarre steps over to kill the Scyir but needs to spend almost all of her Focus to do it thanks to Iron Sentinel, The Griffon still free strikes the JackODoom but it gets the trample off and goes over all three of my Sentinels.... who survive!

Sprays and movement with lots of lines to look tactical.

With Victory clearly in sight I systematically go about trying to throw the game. All I needed to do was kill the jack again but what I did do was as the picture indicates. Rather than having a contingency plan I leave removing the Jack entirely up to Garyth and he just pulls it off just barely, so I win.

Victory!

Elara was running as a unit option, I didn't expect the lights to do any heavy lifting, there were several times I could have counter charged but didn't want to leave myself too exposed to all those Mech Thralls who could have done a good job of wrecking the Griffons. its a pity about the undead thing and the fact I hardly rolled over a 6 cause they technically could have cleared the zone a lot faster with some average rolls, thankfully I was rolling above average on the other side so who cares!