Tally

Tally recording wins and loses, from games recorded on blog, since september 2014 and from certain memory over the last 3 years. (Beyond 3 years I just dont remember any games out of a 5 year history) of course its not ALL of my games but as much stunning victories and crushing defeats as I care to remember.

pVyros, W11 -L4 -. Assassin 10.
eVyros, W4 - L5. Assassin 3.
Rahn, W8 -L8. Assassin 6.
Garyth, W11 - L3-. Assassin 7.
Ravyn, W9 - L3-. Assassin 9.
Kaelyssa, W9 - L4- Assassin 6.
Ossyan, W13-L10-. Assassin 6.
Issyria,W15 - L1-. Assassin 9.
Thyron, W1 - L0 Assassin 1.

Sunday, July 14, 2013

Ossyan + Elara vs Molik Karn... and some other warlock guy.



As part of my continued championing of Elara I had a game with her and Ossyan. I wanted to run her with 1 of 2 Banshee, but I didn't want to proxy. So the list was as follows.

Lord Arcanist Ossyan
Pheonix (wanted to be Banshee)
Hypnos
Dawnguard Invictors (Leader and 9 Grunts)
Dawnguard Invictor Officer & Standard
Stormfall Archers (Leader and 3 Grunts)
Arcanist
Arcanist
House Shyeel Artificer
House Shyeel Magister
Elara
Banshee 

His list was

Molik Karn
Your typical hexipedal elephants
Your typical bipedal crocs
Angry guys with whips
Dude with a flag and dude who yells at people to stand up
Some emo who could cut himself to generate fury in a pinch.

Deployment


Molik Karn went first by sitting behind a hedge and ordering the rest of his army to walk into the gun line, in the style of 18th century warfare.
Ossyan Quickened the Pheonix, put Admonition on Hype and advanced behind the hedge. Elara put up Battle Charged and advanced with the Banshee. The artificer went up and Kinetic Fielded for the sake of it.



I'm sure something happened, but it apparently didn't. Molik I know sat behind the hedge some more had his krea hang around and be annoying to shoot at and sat in the zone with his gators.


Ossyans feat marked in the faded green spiral was just short of the Titan.
 The Magister popped forward and pulled the Bronzeback forward, then Ossyan went to the left of the Invictors and shot it, tagging it with a Chrono Phage and putting some damage on it while popping his feat. The Pheonix then shot it and put a good chunk of damage on it, followed up by the Invitctors shooting without combines but mini feating. It was dead before the last 3 fired and it was when I measured up their range I realized I just barely missed the Titan in my feat. Hypnos walked up and Void Locked him and the Banshee went up to knock it down and try position for a counter charge.

 There is no excuse for leaving the other Titan out of my feat, I am just bad.

Molik Karn deems is necessary to do something.
 So the solo yells at the bronze back to stand up, which does and walks over to smash the Objective. The Banshee was ina  bad spot, figuring Molik could just walk up and wreck it so it counter charged to put some damage on the Titan before it took Molik to the face. It put a bit of damage on the Titan and the Titan wrecked the Objective. Molik walked over the hedge and Hypnos Admonitioned away but OUT of the zone, oops. Molik smashed the Banshee and he scored 2 points that round.
On the other side the Pheonix jerked around with some Gators.


Pro tip, kill Magisters.
Ossyan went first, tagging the Titan with a Chronophage catching Molik inside it and dropping admonition on himself. The Magister charged Molik and Combo Smited him to knock him down, there the Stormfall archers who had other wise done not much at all put some serious hurt on him. The Invictors finished him off and helped pick out a Gator and some pain givers.

The rest of the Skorne army sans Molik Karn step in to contest zones and jam up my Invictors
 Most of the Invictor flank attacks were ineffectual, Elara with the stormfall finished off the Krea or Drake or whatever it was, Hypnos was left on only his cortex and movement after the Titan smashed him up but with some lucky rolls and Ossyan firing into combat in a last ditch attempt I finally kill the Titan and sit back with Admonition up.

Somewhere around here the Emo guy in the back as being so emo I couldn't focus at all.



Emo mcStabbypants or Morghul or whoever he is, suddenly appears out from behind the back of the of the rest of the crushed Skorne army and while bouncing off the Invictor standard bearers face lands in front of Ossyan, who Admonitions away, aims, shoots him in the face and kills him with 2 Arcantrik Bolts.

Victory

Elara was fine in this list, its a pitty I was over committed with the Banshee and didn't place the feat well or I might have had a bit more use out of it, but still without her I wouldn't have been able to slow the Titan down as much as I did so yay.


Saturday, July 13, 2013

Elara. eVyros & Ravyn Batreps vs Aiakos & Sturges the Corrupted then Aiakos & pSkarre

Had 2 games vs Cryx if the title doesn't give it away.

1st game against Sturges the Corrupted against eVyros

Vyros, Incissar of the Dawnguard
Aspis
Hydra
Hydra
Houseguard Halberdiers (Leader and 9 Grunts)
Houseguard Halberdiers Officer & Standard
Soulless Escort
Arcanist
Arcanist
Dawnguard Scyir
Dawnguard Scyir
Eiryss, Angel of Retribution
House Shyeel Artificer
Elara
Griffon
Griffon

Sturgis the corrupted
Skarlock
Death Jack

Nightwretch
Aiakos
Leviathon
Bloodgorgers full
Gerlack
Warwhich siren 
Necrotech & scrap thrall 
Saxon Orick
Wither shadow Combine 
Bile Thralls min 

The idea behind this list was....
uhm
yea no its a pretty bad list. Kind of, the Hydras didn't have much to do, the Aspis was there just cause and the Griffons were out of battle group so they were not helping with Synergy.
That said I didnt miss that too much, a Hydra with 3 focus and 3 Synergy links + concentrated power took out the Death Jack with a focus to spare.
Part of the problem may have been I just didn't play well, or didn't care because I have no love for eVyros, not sure.


Deployment


 Our first 2 turns were mostly positioning, he put the Bone Jack up ahead to arc a Blood Rain on to the Halbs the next turn, because of my Soulless attachment he needed to get pretty close. Eyriss popped up amongst the Halbs and shot it to disrupt. My Griffons with Battle Charg up mingled in amongst the Halberdiers looking for counter charge lanes.


He responded by putting a scrap thrall center and charging it with his caster, feating and picking up Eyriss and a couple halbs, this fueled up the Death Jack, pulled my army closer to his and pulled my Griffons out of Elaras control. Then he Teleported back behind some concealment.



I was looking to try things out so assassination was completely out of my mind, scenario was secondary to just making things work and killing stuff. I got jammed up with Blood Gorgers while stuff died.


 I killed some stuff, and feated, he killed some stuff and I walked away. He charged my Manticore with the Leviathon,Aiakos' jack and the 2 Griffons counter charged it. They hit and did well doing about 16 points of damage and taking out its gun arm, sadly not its melee arm so the Hydra took a pounding but was left standing, just.


 The Withershadow Combine came up, took out the Griffon and turned it into a light jack for him, which unfortunately failed to hit the Hydra. With the damage the Hydra took however it lost its cortex and the 4 Focus it had stored up.


 So with a lack of inspiration I load up a Griffon and fail a charge on the Withershadow and then do no damage to the Leviation. The Aspis steps in and takes out a Blood Gorger and Elara kills one and kills a Bile Thrall. So Vyros is kinda bored and charges the Withershadow and a War Witch. He snakes the impact hit and kills the War Witch with his charge, he buys to kill one Withershadow and quick works another but misses. Camps 2 and sucks it up.



 Stoogie the Corrupted charges over and after some serious theorymachine over parasite, chain attack dark shroud and just what is needed to get the job done he pulls it off, just barely. It was an Garythesque assassination at its best.

Me and my opponent both admitted to feeling pretty average about our casters and our lists, so in the end it made it for a good game but still. eVyros was just uninspiring and he found Stuey the Colgate kid pretty boring. Not bad just, not all there.

 Game 2

Ravyn, Eternal Light

Manticore
Manticore
Dawnguard Invictors and UA

Mage Hunter Strikeforce (Leader and 9 Grunts)
Mage Hunter Commander
Arcanist
Arcanist
House Shyeel Artificer
House Shyeel Magister
Elara
Griffon
Griffon

PSkarre 
Skarlock 
Helldiver 
Harrower 
Aiakos 
Seether 
Satyxis Raiders 
Satyxis Sea Which (UA) 
Satyxis Captain
Bane Thralls full 
Bane Thrall UA 
Bane Lord tartarus
Necrosurgeon & Stitch Thralls  

Deployment

 I was feeling confident about this game, as opposed to nonplussed about the last one. I had already decided I was not going for a ranged assassination, again wanting to get some use out of Elara. Late in the game I figured if I held my feat I may have been able to get one down but Skarres stats were pretty solid and I wanted to make a game of it.


 He ran the Satyxis full tit at my front line so I did something I never did with Ravyn, feated first turn.. JOKES (although I did) no actually I cast a Veil of Mists to cover her and Elara, the Griffons charged through the MHSF that were engaged and freed them up, then with Snipe on the strike force I cleared out the Satyxis.

My opponents reaction was something like this



 After picking our minis back up he walked forward with Skarre, feated and ran his army at me.


 I charged my strike force in and failed a command check so they did nothng, my reaction was something like this
 
This man was in serious need of a table.

Seriously tho those Mage Hunters fail Command checks so much its just like having your mum cancel your WoW account. 

Anyway my stuff dies and he roflcoptars his way into a good position. Right Manticore puts some hurt on the crab jack and then stands around after breaking its arm. The Griffons got chewed up by 2 banes each
I have a dysfunctional turn starting with realizing I cant see through my own guys with VoM up, anyway.
Ravyn goes up and gun katas her way through about 5 Banes and then swift hunters behind a smashed up Griffon. Elara goes forward and cant roll over a 5, giving one focus to the Griffon with its cortex only. That Griffon does nothing but move back and covers Ravyn. The left Manticore drops a covering fire and covers her flank.



 He mans up and tries to kill Elara and the Griffon on 4 boxes with a Satyxis thing, which fails so he uses his caster then charges Ravyn with Tartarus. I illegally make a 3d6 damage roll from a combination of Covering Fire and Vortex of Destruction, which kills Tartarus. However actually it wouldn't have, because the damage occurred before he was inside VoD range although he was in it when he ended movement. Anyway my opponent pretty much conceded at that point because he was still banking the assassination on hitting with a 7 and killing with a 19 on 4d6.


So he conceded.







Morale of this story?
I like Elara with counter charging stuff, but I need to try some games where shes running a heavy to see if it legitimately relieves the Focus strain of my Warcaster. Shes still nice to have around but taking her with the 2 Griffons as a unit in supplement to another proper unit isn't the best option. We have a lot of good troop choices, sometimes its ok but I need to focus on having her as a more efficient way of running multiple heavies for a while.




Thursday, July 11, 2013

Journeyman Warcaster. Elara (Jayl Bayt) Tyro of the third chamber.


Its with convenient timeliness that Retributions first Journyman Warcaster, has been released shortly after I had been play testing and theorizing Jack Marshals in Ret.

Elara will be released with the Warmachine game as part of a kick starter package. As far as I understand it she has a limited edition sculpt, the one shown. Then the molds will be broken and a new less good sculpt will be available. I'm quietly suspicious that the new sculpt will also be good.

Elara being a journeyman warcaster is rather young, I think her title Tyro might be elvish for jail bait. Being of the third chamber however it does relate to her position within the temple of Scyrah. I think I'll go on to call her Elara Jayl Bayt Tyro to elvenize it up a bit.

I think I cant legally put stats up so shes in here.

Anyway Most of the same things in my previous post about which casters you could run jacks out of battle group with without giving up too much still apply.

The theory machine dojo training started early with my sparring partner with him taking the similar forum stance of the Hater. I came at it with more of a OMFGTHISISAMAZING approach and tried to tone it down.
He hit me with a "but you can just kill her so you dont want to invest too much in her." approach. To this I said "I suppose, but she shouldnt be in a place where she is easily killable." 

If your playing Retribution properly you will either have Discordia or an Artificer and maybe an Aspis. This means she could be def 17 or arm 16 + foc so... the only way you could easily get her is spelling her, or delivering something in melee. Well counter charge gets around the melee part.

Anyway I proxied her up in a couple of games in my latest Garyth list.

Garryth, Blade of Retribution

Phoenix
Dawnguard Sentinels (Leader and 5 Grunts)
Dawnguard Sentinel Officer & Standard
Soulless Escort
Arcanist
Arcanist
Dahlia Hallyr & Skarath
Dawnguard Scyir
Dawnguard Scyir
House Shyeel Artificer
House Shyeel Magister
Elara
Griffon
Griffon 
Now Garyth is Garyth so there was only so much the list is capable of but all she really did was sit around keeping her counter charge upkeep alive on the 2 Griffons and made them horribly frustrating for my opponent to deal with while trying to engage my Sentinels.
Griffons charging for free is pretty sweet, the bonus mat combined with pathfinder and reach means they are likely to get the charge off and hit hard and accurately.  
She didnt draw any heat from my Skorne opponent who found the lights a nuisance but not a major worry, thus she was great for holding and contesting points. With only the 8 points invested in the lights he didnt really care to go out of his way to kill her. That being said they did a fine job of killing his Nihilators.
 I cant say this enough, Counter Charge is super sweet. With the 2 jacks and herself that was 3 potential counter charges in a turn, that can really hurt someones engagement plans.
Jacks to run her with. 

A great advantage of Ret jacks is their guns, if the jack (Myrmidon) has a good gun then it can be focus efficient and run easily with 1 or 2 focus.


Banshee:
     Counter charge with this can be good for the same reason hallowed avenger works. You get it into positions where Wailing is more of a problem. 1 Focus will let it kill things using its momentum cannon in base to base easily, 2 Focus will help it kill a caster. For 10 points however its a hefty investment for Elara to run with if your worried about her staying alive. Its also 10 points of beat stick thats not under your casters control so if its your only heavy hitter and she goes down you have issues.

Hydra:
     Counter charge is not so amazing, but Focus Battery is. Elara can happily fuel this guy up and then keep her focus to do other things while it stands around and zots things with its cannon. This works for me, heck she could run 2 very well. By turn 2 you can be allocating one focus to each one as it shoots. They will be keeping back field and so will she. The main problem is the Hydra is slightly over costed for what it can achieve and again, losing her loses the jack/s

Manticore:
     A cheaper investment at 8 points. One can run well on 3 focus, they are focus hungry jacks but thats why putting one with Elara is so great, she is bonus focus after all. This lead me to a mad skew list with Ravyn and 4 Hydras 2 in each battle group. I'll go on about this in a bit more depth soon.

Gorgon:
     Ok so it is a light with a gun, but its a crap gun and its a crap light. Counter charging with force lock is a little amusing but the thing is the model that has advanced into counter charge range has probably stopped in a place that force lock wont effect anything anyway. Nope this jack is still bad.

Chimera:
     I skipped the Pheonix because its too big of an investment to run in her battle group and it has the arc node. But lets not forget that Elara does have convection so, she could use an arc node, theoretically, and counter charge could be followed up by its own appiration to give it a potentially new charge angle or disengage, this has potential.

Griffon:
     I didn't mention it before but counter charge is made especially sweet with reach. This guy seems to be built for her. Forget eVyros Griffon spam, its Elara Griffon spam 4 lyfe.

Aspis:
     Nice to have one around, doesnt need to be stuck with her tho. Not focus hungry so doesn't benefit from having its own caster, counter charge with beatback is nice but without reach much harder to do.
Warcasters to run her with

Ossyan:
     If she is running jacks with guns, the big ones then its solid, Ossyans feat works on anything, the only things your missing out on are Chronomancer and Admonition . I could see her running the Banshee, or a pair of Hydra, quicken her for more survivability and put Hyperion or Hypnos in Ossyans battle group.

pVyros:
     Normally you do want jacks in his battle group so she may not be the best with him, however if she has even one light, say the Aspis she can use the Extraction ability on her blades under Vyros's feat turn to fuel up her jack and simultaneously something in Vyros' battle group, potential here.

eVyros:
     Vyros can move her with Tides of War, again you want things in his battle group for Synergy but with Tides movement you can have some crazy counter charge going on. If you didnt build to maximize synergy but a more balanced list I can see her running a light while Vyros took the heavy hitters to make more use of the +1's.

Garyth:
     Garyth doesnt care about having things in his battle group, so the more he doesnt need to give out his focus the happier he is. Death Sentance means she has more of a chance to land those melee attacks, but being honest you dont want her in combat, treat her like you would your caster, keep her safe. 

Rahn:
     Here again I wouldnt give her many if any jacks, loosing potential Force Blast targets is not worth it. However maybe just maybe a Chimera. The main idea I see working with Rahn is he sets up a nice assassination, slams and or telekinesis and she finishes it off with Convection under his feat. Could work. Fully boosted + collateral pow 14 slam + 2 fully boosted 12's... more of a clutch play perhaps.

Kaelyssa: 
     Aside from making Elara more survivable through Banishing Ward and a nifty feat I cant immediately think of any synergies these 2 have. You don't necessarily want to remove jacks from the battle group because you lose witch hound.

Ravyn:
     Now I can see these two getting along famously. Elara is a bit weak in the p+s department, and mat 6 is sufficient but not amazing. Ravyn herself is no slouch in combat but with Vortex of Destruction up Elara can potentially cut through a few pesky infantry with little effort. I can see them running tandem inside a Veil of Mists both benefiting from the concealment but also being able to draw LoS and move through each other to maximize your melee potential. Also during Ravyns feat any jacks with guns Elara may be controlling will get all of the same benefits. It was in this that I saw 4 Manticore laying down covering fire, 2 in advanced positions and the 2 controlled by Elara sitting in front of Ravyn and herself, ready to counter charge into something that attacks the front Manticore. With 2 focus a Manticore under Ravyns feat can deliver a lot of accurate power 12's, with this combo you can have all 4 of them fueled up, and they are hard hitters in melee also.

I see Elara being a solid 3 point investment in most lists, whether she be a super solo or running several lights for lots of counter charge, or a pair of heavies with big guns.
Potentially as sweet as this picture.


Tuesday, July 9, 2013

The Dawnguard Scyir. Some Theorymachine and practice on the Retribution Jack Marshal Solo




Yea...
The latest post on the Retribution Forums expounding the glory of eVyors with Scyir's left me wanting to have a few things to say. I swiftly realized that I would be hijacking some poor misguided fools thread and filling it with my own opinions and negativity. I decided to do it here in stead where such thoughts belong.

So I have been doing some theory machine and tests on the Scyir. I personally do not like them with eVyros at all. I do think it has a place however.

Scyris are little battle field bad asses, They are Dawnguard who have served for the longest time with distinction and honor.  I like to think of them as Judges from Judge Dredd. The good movie not the camp one.



I broke it down like this.
If I want to jack Marshall something for a free re roll what do I want to Marshall for a good point investment that can sit outside of a battle group with no penalty.

Jack marshaling compared to battle group:

Rahn, Force blast... I want that
Kaelyssa, Witch Hound... not happy to loose that
Ravyn, works.
Ossyan, Potential we hardly want chronomancer on a light ever.
pVyros, Loose the feat and mobility, not worth it.
eVyros, loose synergy not worth it.
Garyth, works.

Options for the Jack Marshal:
Gorgon, lets not and never think of this again. Bad gun, a re roll on the combo smite is still not a good investment. 7 points too much

Griffon, Works. Reach light good for flanking. Pow 13 pretty independent, needs a re roll? with a free mat 8 charge not really. 6 points good.

Chimera, duh. Mirage can give some tricky movement shenanigans but yea. no.

Aspis, Good. A tough little jack that can shield guard whether its in a battle group or not. With a free focus and a re roll it can chew through easy to hit stuff and can be used to move things around in zones with beat back. Being able to shield guard the Scyir ups his survivability also.

So then I looked at the reason I wanted Scyirs in the first place CMD 10. Lots of my stuff fails command checks, particularly the solos and the house guard. I didn't want to invest the 4 points in a thane in every list especially when they are racing up the sides flanking.

Dawngaurd are CMD 10 with the UA and almost always come with their UA's so the Scyirs CMD was kind of wasted. But they get Teamwork or whatever it is which gives them their own personal version of Marshal Discipline.
= Useless CMD but can move through other dawnguard I'll give that a 4/5

House Guard, they can really benefit from this CMD bonus hanging around but he doesn't get to move through them with him or his Jack. Despite this the Marshal Discipline is a bit secondary to being able to keep your troops in a fight.
= CMD good but no MD. 4/5

Solos, nearly all of our solos benefit from the CMD bonus being around and near the center of our force and not on some flank. Ok now we are talking, nearly all of our casters, or more specifically the ones who can take a Scyir and even use it to marshal will benefit from its higher CMD stat.

Whittling down the synergies
Ok so we have a Scyir and either a Griffon or an Aspis. I started to pick apart who really benefits from the combinations out of the three casters I would consider.

Assassination/support potential
The Griffon can be an accurate mat 8 p+s 13, 15 with concentrated power main hand attack. Probably wont kill a caster by its self, if you can deliver it anyway.
Doing some really basic maths your looking at a 13+ average 9 (on charge) follows up by a 9 + average 7 damage
13+9+9+7 = 38 damage before armor.
A power 13 will cut down most any infantry but a power 9 with no reach can be shunted off by things like Thralls, Errants and otehr arm 16 or defensive line infantry.

The Aspis comes in with 2 power 11 attacks, 13 with concentrated power.
13+9+13+7 = 42
Power 11/13 will more reliably kill low defence higher armored infantry, you do however loose  the reach weapon but beat back helps get around this.
It looses the +2 mat on a charge but you still have the re roll if you drive it, swee as. It can shield guard, this is pretty awesome.  While it doesn't have the same armor as the Griffon it boasts a Pheonix Field, so its free d6 shield regeneration and extra 4 boxes is a pretty big deal.
Its not an assassination piece either, but with beat back its arguably an assassination and scenario tool.

Ravyn:
     Griffon. I want to run Invictors with Ravyn so there is a nice flank option.  Her spell list is mostly worthless however apart from Locomotion which it wont get. 2/5
     Aspis. A shield guard is always good. Using beat back to move things around is also always good. Still doesn't benefit from feat or snipe or spell list in general 3/5
Ossyan:
     See Ravyn, replace the words snipe and locomation with chronomancer.
Garyth
     Griffon. You could give it Mirage, pretty pants on a Griffon really.
     Aspis. Gareth hates getting shot, sure he has stealth but just in case, shield guard. Re roll misses through death sentence on a jack with beat back can be great for clearing light infantry.Using the beat back to move things closer to Garyth is kind of what Garyth is all about.

The conclusion?
Garyth with an Aspis, maybe 2 Aspides and both Jack Marshalled. So I tried it, and it seemed ok.
I ran by way of typical Garyth for me Dahlia Hallyr and Skarath + a unit of Sentinels. The marshal discipline was nice for moving through in unexpected charge lanes and pushing things away from my sentinels so they were un engaged and could re charge or move to new targets was nice. The unseen non linear bonus to Garyths threat via beat back was also nice.
I got into thinking about the list more and realized dropping Skaraths Riposte animus on the Scyirs would make them rather un desirable targets for enemy infantry  (def 15 mat 10 p+s12 flankers) and think I will try the combination out some more.

The bad stuff


So far I only see a reason to run this with Garyth, who is pretty much terrible. I think there is still value in taking one or 2 in a general list in place of MHA's because they are more survivable, offer a CMD buff for your army and are more reliable in damage output. If you are not jack marshaling them then they may have more of a solid placing in most armies than some of the other solos.


Therefore my solo selection goes something in this order.

Arcanist
Artificer
Characters
Magister
Scyir
Mage Hunter Assassin
Destor Thane
Ghost Sniper

If I left any out its obviously because I don't use them or refuse to admit they exist. Apart from the soulless attachment who has a selection process all of its own


Retribution takes Wolf Cry: My take on the "non standard meta" win.

This was a bit late coming to the blog but I got lost in other activities, posted up a quick report on the PP forums and forgot about it.

Long story short, I won. Yay!

Here is my Forum report.

Hello chaps, had a one day event called Wolf Cry in my little corner of the world in New Zealand.
50 point 4 round format where you choose between 1 and 4 lists but you had to play at least each one once.

I took first place and top Control Points over the following games.

My lists were

Adeptis Rahn Shyeel
Aspis
Phoenix x2
House Shyeel Battle Mages (Leader and 5 Grunts)
Houseguard Halberdiers (Leader and 9 Grunts)
Houseguard Halberdiers Officer & Standard
Soulless Escort
Arcanist x2
Eiryss, Angel of Retribution
House Shyeel Artificer
House Shyeel Magister
Mage Hunter Assassin x2
Narn

Ravyn, Eternal Light
Manticore x2
Arcantrik Force Generator
Dawnguard Invictors (Leader and 9 Grunts)
Dawnguard Invictor Officer & Standard2
Lady Aiyana & Master Holt
Mage Hunter Strikeforce (Leader and 9 Grunts)
Mage Hunter Commander
Arcanist
Eiryss, Mage Hunter of Ios

Dawnlord Vyros
Banshee
Hyperion
Phoenix
Sylys Wyshnalyrr, the Seeker
Houseguard Halberdiers (Leader and 9 Grunts)
Houseguard Halberdiers Officer & Standard
Soulless Escort
Arcanist
Arcanist
House Shyeel Magister
Lanyssa Ryssyll, Nyss Sorceress

First game vs Vindictus, Menoth vs pVyros, Supply and Demand.
I'm not sure if this was a tier list but it was pretty scary. He had the battle engine, 2 units of Bastions with the UA on each one, Zealots with the Monolith and a min unit of cleansers, choir and mechanics and 2 light flamethrower jacks.

It was pretty scary looking at that list, he only had the one so left the ball in my court. Thankfully I decided to run with three lists, I almost did not take pVyros.

I chose pVyros to play against him and took first turn. Hype got a nice crit consume off on the Zealots while they had mini feat up and removed the monolith, I positioned around to cut down the charge from his Bastions with Halberdiers on my left flank, on my right I threw the Banshee out so the other unit of Bastions couldn't charge it or my Pheonix who was also on that flank.

The Banshee took a few Bastions while the Pheonix took the rest, they couldn't charge so damage was minimal. Cleansers started work on clearing out my Halberdiers but only got about 3 of them, he then feated. The Bastions worked on a few more of the Halberdiers reducing them to about half. The Zealots attacked Hype and barely scratch him with Invoiable resolve up.

Pvyros feated dropped 1 focus on Hype and one on the Pheonix and moved to the edge of the scenario zone. Hype made a power attack sweep on 5 Zealots and 2 Bastions but only connected with 2 of the zealots. With some bought attacks and some help from the remaining Halberdiers I fueled up the Pheonix and the Banshee. The Banshee cleared out the opposing objective and put some damage on the Bastions around it and the Pheonix cleared out a few more. I ended my turn on 1 points.
The following turn he wrecked Hype with the other unit of Bastions + UA and threw his entire army at it. I was pretty much left with Vyros and the 2 Jacks who were getting field repairs all the way through this. The Battle Engine was doing a good job of finishing up my Halbs.

So Vyros charged the Bastion UA and killed it, and the 2 jacks cleared out the zone for Vyros to dominate. He rocked into the Hypes wreck, camped focus and girded his loins. He responded by Killing the Banshee dropping a load of flame attacks on Vyros, some of which killed off his own Bastions. Obviously he re contested the zone. In order to score again I needed to kill a few things + finish off the unit of Bastions (2 guys) my Pheonix was 3 inches away from Vindictus and Vyros was less than 7".

So Lanyssa Charged one Bastion finishing it off and the Pheonix moved in to engage Vindictus and killed the other bastion. Rather than clearing the zone with Vyros I charged and killed Vindictus with 2 attacks.

Second game Trolls with eGrimm vs Rahn, Amunition Run.
This guy had 2 lists but it was his second game so he was free with his choice.
I knew this player, he was good. There is not much to say here, I took second turn? Basically he jammed me with the fast running mini feat guys, and lobbed some aoes at me. He positioned Grimm up behind a wall and put his Bomber in front of it. Early on he had some good scatters and luck killing off some support.

Anyway I start my 3rd turn and see the opportunity to slam his Bomber over Grimm. I feat and do this, clearing out some room with my Halbs to get my Mittens in range. He is on 2 transfers but from the Collateral damage + the full unit of Batte Mages I get the kill, tho he toughed twice first. I also moved my Pheonix around to kill the opposing objective and score a point.

Third game I play pHexeris vs pVyros, Into the Breach.
He had 3 lists but didnt want to be locked into the last match up so went with Hex.
I was expecting this match up, and I was expecting who I would play if I won this game. So I took pVyros fully knowing I was locking myself in on Ravyn for the last game.

Happy with the choice however. He had the Mammoth, 2 of the lizard dog things, 2 guys who did puppet master, unit of Gators with the UA and a unit of Nihilators. Also had a Cyclops with a gun. His turns were spent running at me while I walked forward and shot things. Halbs took a charge from his Gators and half the Nihilators and kept kicking back. I strangle held one the light Warbeasts that he was using as arc nodes early on and in the second turn killed it with a Pheonix combustion while the Banshee killed the other and cleared the zone letting me control it for a point. I planned to trade the Banshee and let Hyperion kill the Mammoth.

There was a hairy moment when an AoE drifted over the Banshee and banged up Lanyssa pretty bad but she pulled through...
His Gators were tied up with my Halbs and a couple of his remaining Nihilators put some damage on the Pheonix. He charged the Mammoth at the Pheonix and one shot it, and proceeded to have the reach and fury to kill the Banshee also. He only toed the zone with the Mammoth however so, my next turn I put three on Hype, concentrated powered him and hit the Mammoth with hunters mark. Hype charged it and killed it and Vyros camped and ran into the zone to dominate. He responded by trying to shoot Vyros with his Cyclops which did 3 damage, then Charged hype with Hexeris and went for a spell assassination on Vyros which did nothing. I cleared the solo soul catching spell castery thingee he had in the zone with Lanyssa charging it, Hype power attack head butted Hexeris into the dirt with Arcanist focus and Vyros finished him off. I won on full points.

Game 4 was Mercenaries Bart vs Ravyn, Fire Control.
He was Bart, Galleon, Wrong Eye, Snap Jaw, Bull Snapper, Sylys, Aiyanna and Holt, eEyriss, Thror, a light jack another light jack with Shield Guard, Gorman, Dougal Mcnail.
Basically it was Team Galleon.

The scenario was not in his favor, and I was more than happy to be locked into my Ravyn list. He was super extra scared of the snipe feat go assassination run, almost to the point where he would have kill boxed himself. However he was also show boating a little, I figured he wanted to bait it out of me early, considering Bart was 15/16 I'd say there was a good chance of failure.

However he did bait it out. In his second turn he killed 2 Strike Force with AOE's and walked back as close to his table edge while being able to walk back into the kill box next turn. I feated and moved in with the Strike Force. 5 were in range, 4 hit one was shield guarded but I rolled above average and put 8 damage on him. The following turn he killed all but one of the strike force, killed one of my Manticores, killed pEyriss, moved Galleon up and put Bart behind him, then blocked his left flank LOS with the Shield Guard Jack.

I switched snipe on to the Invictors. The Force Generator momentum cannoned his Light Jack down and away freeing up the LOS on that flank and dropping his Shield Guard. The Invictors went in with mini feat for 18" combines, of the unit 8 were in range and the others couldn't draw LOS or were out of range. 3 combines were enough however ( re roll misses are amazing) and I took him down. Failing the AFG slam shot I was ready to score 3 points on scenario potentially

I have placed decently in tournaments before and took out a small 6 man one not long ago, but this is my first first place and many of them were some of the best players in the Meta. Won a Cryx Battle Box tho, any buyers?

Also pVyros, totally legit.

TLDR
The lists represented in this tournament were considered by some to not be standard for the local Meta. I don't quite agree, Auckland sees a strong Hordes following and the lack of Khador and Menoth are quite normal.
While I did crutch my third caster with being Ravyn I hardly ever play her before, but I knew she was a strong match up against some of those stronger tournament lists so thats why I put her in. The other two were to give me scenario and assassination options.
I specifically locked myself in for Ravyn expecting who I would be playing off against, and am happy about that strategy. I think in 3 lists formats retribution really starts to get some good flexibility and work around their bad match ups. Ret does get bad match ups I agree, but Ret has the tools to fight them if they can take them. The problem is fitting all of those tools into 2 lists. 3 lists gave me a lot more breathing space.

Tuesday, May 21, 2013

Time for an onion. *opinion

So its been many months since I have made a post.

While things have been a little quiet I have still been getting in a game a fortnight, usually against gators. My irrational hatred for Gators and Rask means I didn't really feel compelled to post another whine fest about why I have problems with them.

As those feeling percolate over the months and my gusto for games improves, a fore mentioned feelings of inadequacy against Gators have frothed up into a brimming broth of opinion about my faction, The Retribution of Scyrath.

I suppose I'm a veteran player but in my gaming circle I'm still one of the newbs, although also one of the more active players who plays in tournaments. My group still hand out solid beatings of the caliber that maybe only half of the active tournament scene could muster. They are talented skilled and intelligent opponents to say the least.

Amid my endless frustration against Rask my opponent offered to switch factions for the game. He crafted an eVyros list and I put down a Rask list. Although he is a very skilled player and managed to put on the pressure a few times I mostly felt in control with Rask and pulled out the win.

Not being the most confident in my own experience I still think its about time to give my opinion on whats good in Ret and whats not. Some neat tricks and some dumb ones and overall strategies and tactics one can employ to gain success on the table-field.


Ten Things I Hate about Epic Vyros "Bird Dick on a Horse"

So its a normal Monday morning, class is settling in early in the semester and then the new guy who the other girls have been talking about saunters in on his pony. You cant help but get lost in his birds eyes and your mind wanders over his dual purpose sword and gun. As he sits down next to you excitement flushes through your veins like turds after the morning tea coffee. 

Who is this mysterious epic hero?

Let the romance float for a little while longer. Any engagement in dialogue will reveal a dim witted jock covering up for a terrible spell list with someone else's smooth lines.
"Hey babe, Synergy and Easy Rider" he winks and smiles confidently.
But be brave, throw your mind back to what the other girls in the toilets were saying. 
"I heard he has twister and lock the target." 
"Oh my god, why would you need both of those"
"For variety I guess?"
fade out with condescending girlish laughter that only female teens are capable of.

Ignore those other skills that he flaunts around, yes he may have an amazing horse, impact attacks, ride by attacks, and the oh so amazing quick work but even with all of this he is still a mere shadow of his former self in Prime school.

And the rumors are true, he does have the herpes of feats. He may tell you hes on medication, he may also tell you that it has made him sterile so you wont get knocked up or horrifying disfiguring blisters. But is it really worth the risk? One wrong move and you can cause yourself more damage with him than any ill meaning challenger might, he may in fact set you up to allow someone else to take advantage of you.

Trust me, keep away from this guy.

Now I suppose you just cant take my word for it so Ill have to give some opinions or "facts"

Stats:
This guy has a solid stat line, in fact one of the best in the game as it stands at this time.
His defensive stats are through the roof and arguably need to be, as he is capable of attracting quite a lot of attention. He has the mobility to be a threat, Ill give him that but most opponents know not to get too close or block charge lanes or sit in rough terrain.
Even if you can deliver him, and he has all of his focus, which he often wont have he will be mat 10 on the charge and mat 8 on subsequent attacks. That's in the realms of pretty darn good, and power 14. But delivery is still an issue, and on any caster that will die to those attacks they are likely in the places you cant reach him, any other will likely be able to tank/transfer off the damage.
I thought he was a bit of a boss but after failing to kill a Scythean, Carnivean, Mauler or whatever on multiple occasions and dieing the following turn I kind of realise he really wants to stay back like the rest of our softer skinned casters.

Hes like a hot date that needs to go home because his mother said so, after dinner but before the movie. He looks like he wants to be right up there, and he can be but he cant finish the deed. Either he has problems with delivery or hes just not as potent as you may have given him credit for. His prime version for example with the same focus but more armor if he upkeeps IR can fit into tighter spots, and hit more consistently and considerably harder as long as he has a warjack nearby, which thankfully Retribution now has a stonking great hulk of a Hyperion that is pVyros's best bestest buddy ever.

Dont get me wrong eVyros can be forward in your army, but its the usual retribution situation of, don't send a warcaster when any girl with spiky hair can probably do the job better.
With this result Vyros really needs to bring more to the table than his pretend assassination potential, which sadly is pretty limited.

Spells:

Twister:
I have almost never cast this spell, why oh why would they take eliminator away and give us Twister instead. Its like taking a transformers jigsaw puzzle away from a 6 year old boy and giving him a Seasame Street kittens fit-the-shape toy and telling him to stop blubbing. There is always potential with eliminator, and Sylys just makes it easier. giving us twister in stead is like coating your testicles in peanut butter in the hopes that those longing looks the neighbors schnauzer were giving you are not being misinterpreted.
 Its, A, trap.

Lock the target:
Once again we loose a better spell for this one. Its common for warcasters to get one signature nuke spell and a bunch of other stuff but instead eVyros gets a bad aoe nuke followed up by an even worse control nuke, and its made more insulting by being worse than its original version. I have won games using Stranglehold, its a great spell. I have done nothing but look at Lock the target and continually wonder why I took eVyros and not pVyros. You have some potential to do something maybe with this spell, but anything that you would want to control with is likely to be either too hard to hit or damage, and your not going to have the Focus spare after upkeeping synergy and casting either deflection or easy rider. You'll likely waste the focus to probably fail to lock something down that something else cant take advantage of to kill you or your arc node.
Waste, Of, Time

Deflection.
Alright here is something that supports his army and benefits him in a way. When you upkeep it it gives you the same effective armor against shooting. But it doesn't help in the front line if your charging or receiving a melee oriented retaliation. its good for helping the troops get there against raged blast damage but then so is an Artificer. The thing it doesn't do is effect your jacks, who are the ones that could benefit the most from high damage ranged attacks because they are reasonably fragile as they are and want to keep back and whittle down a target before engaging it. Especially if your spamming light jacks to take advantage of synergy.
Situational but useful if not obsolete.

Easy Rider.
Sure Ret needs this, this is great. But its at a cost. As eVyros starts to boil down here it always seems that he is about exchange at a cost. I know buying into a genocidal race of endangered isolationist human haters comes with its tropes but embedding them into its leaders in game play style is getting a bit too carried away at the expense of playability. On a 6 focus casters cost 3 is asking a lot, and its a real kick in the wickets when he doesn't get to benefit from it. I mean people argue about Mirage being a high investment spell before you see return but Easy Rider isn't even an upkeep. Still it will help deliver those Deflection assisted Sentinels even better, as long as you keep everything within control.

Synergy:
So here it is, the "Signature" spell for eVyros. Except it isn't, its someone elses. Someone who arguably does better with it because he has better light jacks in his faction. We only really have one light to take advantage of this spell. Its fine on our heavies, but again the focus investment on heavy jacks that are essentially multi purpose in their applications, weep a little bit when they are shoe horned into beat stick by a dick on a horse with a  bird on his shoulder who cant jump a log to save himself.
Really this spell should be renamed to Paganergy, or Griffonergy because that's what it inevitably leads itself to.
But wait, what about its effects on the V man himself I hear you harp. The bottom line is your better off keeping the focus to make more fail attacks rather than spend it around to make or hope your griffons can add to the chain, on things that are easy enough to hit or are in range. Oh its not all that bad it can be pretty brutal but it still seems misplaced most of the time. Aside from the Griffon Rets lights are just not made for smashing face. On the heavies its a strong spell but unless you build one dimensional jack spam lists your tool box will be very limited. basically it boils down to a +1/2 mat/str buff for 2 focus and an upkeep. Which is ok
It, Is, OK

Anecdote. I ran into a Retribution opponent at the last big tournament who was from another city, while comparing lists I asked him how he planned to deal with the heavy armor cracking. He pointed to eVyros, 2 griffons and a Banshee and said, they will do it, they can smash through anything. When we were paired up to each other I decided to put it through the test and ran Ossyan with Hyperion against him. Tactfully I removed his Griffons and Arcanists and the Banshee couldn't do the job. While Ossyan ended up engaged with said banshee with one box remaining Vyros failed to do the job himself trying to attack Ossyan camping and behind cover. That's the point where I thought if he was pVyros he would have got the job done. I won the game and solidified my position as top Ret player.


The Feat:
Tides of war. This feat is a reactionary feat. Much like pVyros a lot of it has to do with your opponent, where as pVyros cares about your army composition eVyros cares about... well nothing really. eVyros is a poker face wrapped in a plan so cunning you could put a tail on it and call it a fox, trapped in a coconut in a fist that belongs to a monkey that's too dumb to realise that letting go is the only way to get his hand back. Tides of War could be known as all or nothing, or perhaps Oh Fuck Oops.
Its a feat that can be good with a large amount of skill on your own behalf but can be equally nullified by your opponents level of skill. Its not going to dominate your table for one round or demolish half the enemies army, it may be a win condition if you are clever and your opponent doesn't see it. Really Tides of War is a feat which hedges on your skill being greater than your opponents, and your ability to force his hand. The problem with forcing your opponents hand is, as any Sun Tzu student will tell you, an enemy forced into an uncompromising situation fights... well... uncompromisingly. It should come with a warning which reads, "results may differ." and "contains traces of potential"
While one can get giddy with the potential of racing your minis around the board while out of activation and block charge lanes and such, you must be aware that when one door closes another opens, and you may be creating windows of opportunity for your opponent as much as closing them.

What does Vyros do?
Vyros is a tank. His feat gives him a turn of potential control while he possesses the stats to take a beating and return the favor. I believe he is NOT an initiator or an assassin. He can wade up the field support his infantry and get them there. More so he is an APC, he delivers things. If Vyros were a courier company he would be Sub60, both in the rapidity in which he can deliver an army and the amount of time you can expect the game to be won or lost.
What doesnt Vyros do?
He does not assassinate. He does not control. He reacts in the best way possible and its usually in more subtle ways than by delivering a mat 12 p+s 20 Griffon. Synergy can be a trap in that the more links in the chain the more chances for failure and if your relying on Vyros to be an integral part of that chain and not just a synergy upkeep bot your putting him at unnecessary risk. Retribution has Mage Hunter Assassins for a reason, and going through all of that effort and focus to deliver a Griffon which may end up doing as much as a 2 point model un assisted just doesn't work out to be making good fight in my head.

Tips, Tricks, Strategy, Tactics, Traps

The Ying Yang approach

In dark corners of the forums you may hear tale of the worst model in the game of Warmachine and Hordes. Something so evil and vile, something so useless and harmful to itself that it is shunned by any with a clue. I am talking about the souless contrivance of a malicious game designer known as Nayl. People have termed him the last Nayl in the coffin of the Retribution, and players have talked about killing him themselves although he was fighting for their army.
Take heed of these warnings but don't flee just yet. Warning theorymachine follows.
Nayl really jumps off the shelf and shines a whole face melting new level of luminosity when paired up with eEyriss and eVyros.
Nayl is in a unique position under eVyros feat with that extra 7" of positioning. If he runs the turn Vyros feats he can be moved potentially 21" up the board, which is a nice 12" away from any potential power attacks trying to throw it back at Vyros.Which lets be honest, is the one thing you never want to have happen with Nayl. But to ensure he gets that movement to really get stuck in there where he will be most annoying and cause the most disruption you need to force your opponent into making a kill. Eyriss is a great combo to run alongside Nayl. Need to give that Jack focus? kill Eyriss and Nayl walks right up next to your caster, free strike him if you dare. Need to clear Nayl out so you can kill Eyriss? Eyriss can now reposition to safety or an even more annoying spot. Throw Narn in there and you have a potential assassination run waiting to happen also. All while Vyros was at least 12" away feeding his bird.

Here be Griffons.

These jacks are made for the Vyros synergy chain. Link them in with Lanyssa Ryssyl giving free charges and they are a great mat 8 way to get the ball rolling for 0 focus investment. They already have path finder so you don't need to waste that precious fury casting Easy Rider but will a p+s 13+synergy really be enough to seal the deal? its backed up by a shield in the off hand, the accuracy makes them great for hitting high defense but even with 3 griffons in the chain and with Vyros your only hitting at p+s 17 before the arcanist. For the cost of 2 Griffons a Manticore will start the ball rolling at p+s 20 without arcanists or synergy. For 16 points with Synergy and Artificers 2 Manticores are batting at around mat 7/8 p+s 23/24 all with an extra attack, they charge as far, can shoot and are more survivable. If your going for more than 2 Griffons then it better be more like 6. Alternative light jacks that are good however would be the Aspis.

Not Gorgons

No, no matter how much you try to think about it Gorgons are a bad idea, more expensive than Griffons hit softer and have a horrible corner case skill that will in more cases than not turn your 5 point jack into a 5 point distraction. Compared to a Griffon this jack will not perform, it never did, and have yet to make one do something special under Vyros' feat when the opponent knows what they are capable of.

The Cavalry Division

Ive seen it in the forums, as part of the tier list. It seems like it facilitates Vyros in delivering things even better, speed 8 things in fact. The problem is they are over priced and un focused units that only get a chance to become playable in a tier list. I haven't tried it and never will, especially now we have Infiltrators why bother. The cavalry doesn't know if it wants to be shooting or charging or in melee, the thing the list gets kudos for is jamming your enemy early on. This can be a risky tactic and will lead to bad list match ups.

Birds Eye

People still forget about this ability, for this reason I always want to have a Banshee and some equivalently ranged high power shooting in my list to back it up, the problem is the Synergy build wants to you move away from those jacks. Vyros list building is very contradictory but in the end pVyros enables a birds eye ranged assassination run much better, so leave it to him and let eVyros do synergy and delivery. The problem is Birds Eye is almost open to as much abuse from your opponents as it is from you, Moving around inside Jacks 360 melee arcs can be frustrating as you watch your jacks fail to lock anyone into place. But wait what about the Gorgon you cry. No just no it dies too easily and the effect is tied to its 2 measly G boxes so half the time you hit it once or twice and its ineffective anyway. The worst insult is when an opponent can move around behind the Hyperion and leave its melee range without Hype getting to make free strikes, Never take hype with eVyros.

Sentinels

These guys are made for eVyros, fearless, harder to kill and with path finding, Vengeance to make those Tides of War movements even more threatening. win win win.

Halberdiers

In any situation where you would take Halbs over Sents the same applies for eVyros, cosidering how much more eVyros can facilitate the delivery of the Sentinels  you will want to be taking them.

Battle Mages

These guys are welcome with eVyros, they help to play well into his control aspects and enable your jacks to reach and hit their targets.

Infiltrators

Made more survivable with Deflection for at least a turn, before they are too far ahead to be inside eVyros' control. There is the chance that a couple of Tides moves means you can have 2 threatening an enemy caster but as always with Tides of War so much depends on your opponents ability to deal with it.

Mage Hunter Strike Force

Aside from Deflection eVyros does nothing for these guys, and if your building the 9000 griffons approach the number of things you will need engaging enemy models and killing weaker jacks leaves the MHSF with little few good targets.

Invictors.

Solid with eVyros, better with pVyros. Because you should never ever ever under any circumstance be running Hyperion with eVyros Invictors do not have the best flank bot in the game to run around with.

Riflemen

Normally I wouldnt even consider talking about these guys, not that they are bad, I just dont own them. But the new ruling for thier mini feat gives eVyros feat some application, by moving the UA a little closer before activating them and feating you could theoretically get the UA 12" up the board, remaining in 10" command and marking all enemy within 8" of him for the Whites of Thier Eyes. This means the rest of the unit can be safely 14" away at max range, well still in command I guess but shooting further than 8" away. Being able to combine into combat means you can take advantage of all those Griffons, Destors, Sentinels or Destors you have rampaging around in the front ranks there.

Solo's of note

Mage Hunter Assassins: Tides of War feat moves can be game changing, again depends on opponent as much as you

Magister: His knock down spell and whipsnap really help eVyros and his battle group move around more freely and hit more accurately.

Artificer: eVyros really benefits from the +2 defense and the Artificer loves the armor from Deflection.

eEyriss: stepping her in near the end of an opponents activations to cause Technological interference can be very amusing. Again smart opponents wont let this happen.

Lanyssa Ryssyl: eVyros always always wants this solo, blah blah shes hard to keep alive, no she isnt. with an 18" threat on hunters mark she can be well back and safe until she is needed. One just needs to be able to read the table to make sure she is in the right area at the right time.

Jacks not to take and to take.

As I said Gorgons. Chimeras also don't have much use, eVyros in general doesnt need an arc node, thus a Phoenix is not so important with him. Hydras are as always a bad idea
Griffons are on the top of the list, even one kicked off by Lanyssa is an easy way to notch a point up on Synergy. Banshees are a great jack to have, either to run in tandem with a pair of Manticores or jsut one supported by the Griffons they can hit very hard, can take a few hits and moving one up to start Wailing with a Tides activation can really crimp an opponents plans. Manticores these guys are good jacks in general, its often better to have 2 than 1 to take advantage of their covering fire more fully but with Synergy they just get that much better. The Aspis also loves synergy, its cheap like a Griffon and has shield gaurd which is useful when Vyros is such a big target.

Hyperion
No.
Birds eye abuse, a feat that cant be used, 18 points for one contributor or receiver of synergy, that could be 2 Manticores and 2 Arcanists, that could be 4 Griffons. eVyros does nothing for Hype and Hype doesn't care much for him, since Prime school they had a serious falling out from when they used to be like cheese and crackers.

The Bottom Line
When eVyros came out I was excited as the next elf about everything he did. I ignored the down sides and just rejoiced over Easy Rider and Synergy. I always looked at the potential of the feat. Over time it becomes apparent that eVyros is a victim of overbalance. OB has become endemic to mark II design in Warmachine  and Hordes but here it suffers worse than normal. Your constantly Challenged to make choices, from list design, to play style to win conditions and strategies. From the Feat to the Battlegroup your sacrificing one thing for something else. There are no auto includes but then nothing really shines, other than one dimensional skew lists, and even then they dont shine they just kind of shimmer.
In the end I don't see, have not seen other people play with and have not had with my own experience a reason to think eVyros is all that and a bag of chips. Most of the time I'm left wishing he was pVyros, or I'm making some hideous game changing mistake with his feat, or I'm crushing some poor unsuspecting victim with his feat. He can have a decent shock factor against unsuspecting opponents but  relying on gimmicks, traps and your opponents inability to read the rules and interpret them on to the table is just bad game play.

eVyros:
Mid level caster, front range tank with little support and assassination potential.
Good for stomping newbies or good with exceptionally skilled players.
Struggles with list balance and composition, bad spell list with an ok and a better than ok spell to make up for it, which it doesn't.
This guy will not make it into my serious tournament lists simply because everything about him is too Bi Polar and my skill level is not high enough.