Tally recording wins and loses, from games recorded on blog, since september 2014 and from certain memory over the last 3 years. (Beyond 3 years I just dont remember any games out of a 5 year history) of course its not ALL of my games but as much stunning victories and crushing defeats as I care to remember.

pVyros, W11 -L4 -. Assassin 10.
eVyros, W4 - L5. Assassin 3.
Rahn, W8 -L8. Assassin 6.
Garyth, W11 - L3-. Assassin 7.
Ravyn, W9 - L3-. Assassin 9.
Kaelyssa, W9 - L4- Assassin 6.
Ossyan, W13-L10-. Assassin 6.
Issyria,W15 - L1-. Assassin 9.
Thyron, W1 - L0 Assassin 1.

Thursday, August 14, 2014

Garyth vs Cygnar, Siege. Battle report.

Cygnar vs Retribution

Quick Battle Report

Garyth vs Siege

50 points

  I was actually pretty terrified of what I thought siege could do and generally imagined this as a terrible match up for me

Ret first turn
 Discordia advances and imprints, standing close enough for the Sentinels to come up and benefit from the imprint.

Dalia full advances and casts Haunting Melody, Skarath runs and riles for 1.

Garyth advances and puts Mirage on the Sentinels.

Elara casts Battle Charged

Cygnar first turn
 His entire army advances. I dont really know siege as much as I dont really know Cygnar.

Journeyman Defenders Wards the Trenchers.

Trenchers at the vanguard combine and kill 2 Battle mages between 6 of them. Other shots made at the Battle Mages behind cover miss.

One of the jacks shoots Discordia for some damage.

Ret second turn

Activation order.

  •  Garyth upkeeps Mirage
  • Mirage.
  • Dahlia leeches and upkeeps
  • Elara gives black Griffon 1 focus and green Griffon 2 focus.

The best way to deal with a gun line is by jamming it.

  1. Sylys gives Garyth Arcane Secrets.
  2. Garyth advances to the wall. I was actually pretty terrified of what I thought siege could do and generally imagined this as a terrible match up for me. This is why I didn't rush out and feat sooner but let Eyriss run interference.  Casts Death Sentence on the trenchers and shoots 2 with his hand guns.
  3. Arcanist gives Discordia 1 focus.
  4. Discordia advances, Imprints and then sprays down about 4 using Death Sentence to ensure accuracy.
  5. Skarath advances and sprays down 3 Trenchers, boosting to hit.
  6. Dahlia runs behind the objective
  7. Green Griffon imprints for +2 spd and runs to engage the group of Gun Mages and some Black 13th
  8. Artificer advances and gives Black Griffon a Focus.
  9. Black Griffon runs and engages Jacks and more Swans.
  10. Battle Mages advance and kill a Trencher each.
  11. Magister kills another.
  12. Sentinels get a run charge, 2 hit the front line and kill 2 more Trenchers while the rest huddle around Discordia.
  13. eEyriss runs through the gap that is now created, she positions in a spot which gives Technological Interference with all of his Jacks.
Cygnar second turn.

What he couldn't do.

  • Give focus to his jacks

What he did do.

  • Kill a large chunk of sentinels with Ground Pounder
  • Shoot at Discordia
  • Shoot at Skarath
  • Engage in melee combat with the Griffons.
  • Charge his Journeyman at a Griffon
  • Some shooting into combat 
  • Knocked black Griffon down.

What he didn't do but I thought he could or should have.

  • Kill Eyriss, either by dropping a ground pounder on her or using the Black 13th
  • Use Black Penny, with anything
  • Achieve anything useful in general.

Retribution turn 3

 Vengance, Vengence, Vengeance. 

  • Skarath frenzies and charges and crit consumes the last remaining Trencher
  • The green Griffon with 3 focus kills the Journeyman Warcaster
  • Sentinels sweep up the flank killing the jack.
  • Sylys activated and gave Garyth sexy whispers
  • Garyth death sentenced the mechanics and shot a couple.
  • Discordia sprays down a handful of the mechanic goblin things. (they looked menacing)

Cygnar turn 3

 What he couldn't do

  • Give focus to his one remaining jack
  • Achieve anything without disengaging his Gun Mages
  • Use his light jack because the Journeyman died

What he did do

  • Ground pounded more Sentinels to dust.
  • Shot the Griffon with push back rounds out of combat and down the table.
  • Repaired his jack.
  • Left his caster far enough away that Garyth cant charge him.

 What he didn't do

  • He still didn't kill Eyriss
  • He didn't feat (not that he might have had any reason to at this point)

Retribution turn 4

 3 control points for Retribution.

What Garyth has been afraid of all this time.

I don't really know what siege does but I had a suspicion if he feated and hit Garyth with a Ground Pounder or something like it he was dead, very likely dead.
I probably could have gone for the kill but.
  1. Its good practice to score scenario points
  2. I didn't want to make it look like it was so easy
  3. I was genuinely concerned about cracking armor 17 even with 4 pow10s and 2 pow 12s
  •  Skarath Charges and engages more Gun Mages
  • Green Griffon does the same.
  • Battle Mages charge the Objective and fail to destroy it
  • Garyth charges the objective and finishes it off.
  • Sentinels and black Griffon mop up in center.

Cygnar turn 4

  •  Gun mages get up and try to melee with Skarath
  • Darius stands up and makes his attack hitting Discordia

 First lesson in the assassination game.

  1. Knock them down, if you have any way of doing it then use it. 

Ret turn 5

 I could have given Discordia 2 and made sure he knocked Siege to the ground but I didn't.

Garyth charging has 8 melee attacks, at mat 8 and arcane assassin you would think this is a sure thing.

Its not.

Garyth charged Siege, hit with first attack rolled below 6 damage on 4 dice.






Hit and some damage leaving him on 5 boxes

Hit and killed

 The dice gods saw fit to remind me in the first lesson of assassination and let me kill Siege with only my final 2 attacks.

 Retribution win on assassination and 4 control points.



  1. nothing sweeter than Garath connecting with his prey. glorious

    1. I should keep a tally of all the casters Garyth kills so I can be extra douche.